A Skill Gem is an item that you can equip into an item with the allowed slots. The gems come in 3 colors, Red, Blue, and Green, representing what branches of stat they follow. Strength, Intelligence, and Dexterity respectively. They can be slotted into most wearable items, excluding belts, necklaces, rings and Quivers.

NOTE: All curses have a 9 second (+0.1 seconds per level) duration. Curses and auras recieve +5% radius per level.

I will be making a list of all Skill Gems I find here:

feel free to edit!


Required Level

Name Description Stats Increase Per Level
10 Anger Casts an aura that adds fire damage to the attacks of you and your allies.
1 Cleave The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does half damage to other nearby monsters. Only works with Axes and Swords.
31 Determination Casts an aura that grants armour to you and your allies.
24 Dominating Blow

Attacks the enemy with a melee strike. If an enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.

19 Enduring Cry Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
1 Glacial Hammer Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.
? Ground Slam

The character slams the ground in front of them with their weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.

? Heavy Strike Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.
24 Immortal Call Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
? Infernal Blow Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace or Staff.
? Leap Slam Jump into the air, damaging enemies (and knocking back some) where you land. Requires an axe, mace, sword or staff.
10 Lightning Strike Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit further-away enemies.
10 Molten Shell Summons fiery elemental shields providing additional armour for a short duration. If cumulative damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
? Punishment Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks.
? Shield Charge Charges at an enemy, bashing it with the character’s shield while striking with a melee weapon. This knocks it back and stuns it. Enemies in the way are pushed to the side. This attack cannot miss. Damage and stun are proportional to distance travelled.
? Sweep Swings a staff or a two-handed axe or mace in a partial circle, knocking back some monsters around the character.
24 Vitality Casts an aura that grants life regeneration to you and your allies.
? Warlord's Mark Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.


Required Level Name Description Stats Increase per Level
? Blood Rage Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.
? Burning Arrow Fires an arrow that deals fire damage to its target and has an increased chance of setting it on fire.
? Detonate Dead Explodes an unused corpse, dealing fire and physical damage to nearby enemies.
? Double Strike Performs two fast attacks on target enemy with a melee weapon.
1 Dual Strike Dual wield only - attacks with both weapons. Does not work with wands.
? Elemental Hit A standard attack (with any weapon) that adds damage of a random element.
? Explosive Arrow Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies. The splash distance is proportional to the number of charges upon death.
? Flicker Strike Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random.
? Frenzy Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
? Grace Casts an aura that grants evasion to you and your allies.
? Haste Casts an aura that increases the attack speed and cast speed of you and your allies.
? Hatred Casts an aura that increases the cold damage of you and your allies.
? Lightning Arrow Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
4 Phase Run Makes you hard to see, and you move faster. Lasts for a short time or until you make an attack or cast a spell. If that attack is with a melee weapon, it deals extra damage.
? Poison Arrow Fires an arrow which explodes in a cloud of poison. Enemies who enter the cloud are poisoned for a short time, taking chaos damage. Your arrows themselves also add additional chaos damage.
? Projectile Weakness Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
? Puncture Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.
? Rain of Arrows Fires a large number of arrows into the air, to land at the target after a short delay.
? Split Arrows Fires multiple arrows at different targets.
19 Temporal Chains Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
? Viper Strike Poisons the foe, which can stack up to four times. Each time they are re-poisoned, the duration is extended. Requires a claw, dagger or sword.


Required Level


Description Stats Increase Per Level
? Clarity Casts an aura that grants mana regeneration to you and your allies

3% increased aura radius

You and your allies 3.4 mana per second


Cold Snap

Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen.
? Critical Weakness Curses all targets in an area, making them more vulnerable to critical strikes.

5% critical chance

50% critical damage

+ 0.2% Critical chance + 1% Critical damage

24 Discharge Discharge all the character’s charges to deal elemental damage to all nearby monsters. + Damage
31 Discipline Casts an aura that grants energy shield to you and your allies
19 Elemental Weakness Curses all targets in an area, making them less resistant to elemental damage and giving elemental damage a chance burn, freeze, or shock.

30% Resistance reduction

10% Status chance

+ 1% Resistances reduction

+ 0.2% Status chance

19 Enfeeble Curses all targets in an area, making their attacks less effective.
1 Fireball Unleashes a burning ball of fire towards a target which explodes, damaging nearby foes. Adds x-x Fire damage +Fire Damage
4 Firestorm Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

10-15 Fire damage

80% less damage

1 Freezing Pulse An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it runs of of time and dissipates completely. Deals x-x Cold damage +Cold Damage
? Frost Wall Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
1 Ice Nova A chilling circle of ice expands from the caster.
? Ice Spear will avoid the paralysis of the main explosion.Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.
? Lightning Warp Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.
? Power Siphon Fires your wand at a target, dealing increased damage and granting a power charge if the target is killed by, or soon after, the hit.
31 Purity Casts an aura that grants elemental resistances to you and your allies.
19 Raise Spectre Raises a spectral version of a defeated foe to fight for you in battle
? Raise Zombie Raises a zombie from a corpse. Zombies have high health and powerful attacks, but have slow attack and movement speed.
10 Shock Nova Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
1 Spark

Launches unpredictable sparks that move randomly until they hit an enemy.

? Summon Skeletons Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed.

+ Maximum skeletons

+ Summons per cast

? Tempest Shield Enchants your shield with the power of storms, which lashes out to deal lightning damage to attackers when you block their attacks.
24 Vulnerability Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.
? Wrath Casts an aura that adds lightning damage to the attacks of you and your allies.
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